65 ( +1 | -1 ) I can't countThis sounds silly, but I have trouble keeping track of the pieces taken from each side in longer combinations.
For example, suppose you and your opponent are setting up pieces to attack an advanced isolated pawn. When trying to run the attacks through in my wee mind, I go something like, "His R takes my P, I'm a P down, my P takes his R, he's a R down, his N takes my R, I'm a P+R down, my N takes his N, he's R+N down (so it's P+R for me vs R+N for him), if I move here then he takes this P so I'm P+P+R vs R+N ...
I get lost quite quickly.
This applies mainly to longer combinations, but I still have trouble with this even in simple analyses. Any ideas on how to improve this would be appreciated.
68 ( +1 | -1 ) a small tip ....do not worry about the peices that have left the board .. worry about what you have left ON the board.
for example ... he takes my pawn , i take his rook , he takes my rook , i take his knight ... now look at the board .. do you have some advantage for all of those trades ? if not .. do not trade =)
remember chess is not a simple game of numbers .. just because you might lose a knight in the trade .. does that mean it was a bad trade ? what if it clears a defender for mate .. or openins the road to queenining a pawn dont just assume its bad because you lost a peice ... analyse what you can do after that .. then decide if losing the peice was worth it .
48 ( +1 | -1 ) Two methodsFirst: try to visualize the final position of the combination and just count the material there. Don't try to keep track of things taken along the way. This also helps to make sure there are no final traps.
Second: use your method of 'counting' the material taken by each side. If this leads you to confusion, try to calculate only material imbalances (e.g., "we trade N's, so a pair of N's come off, then I take his P, and then we trade R's, so I'm a pawn up; a pair of N's and R's have come off.").
17 ( +1 | -1 ) i have the same problemi sometimes takes me 10 min to figure out a simple 8 move combination that wins a peice-because there is a lot of tradeing involved in the combination and i agree with poison
102 ( +1 | -1 ) attack of the isolated pawn.Try this line of thinking: 1. Just count the attackers and the defenders first.(obviously u gotta have 1 more attacker) 2. Is there any way for him throw an inbetween move that will make things bad for me? For instance Pin one of my attackers and winning it/or quality in the process? 3. Does he have one extra defender hidden, that can be thrown in by tempowin( for instance by check or by making a more serious threat to your position and at the same time coming to the pawns funeral. 4.Which is the last piece that is coming to the dead pawns funeral, and how will she/he feel after getting there. Fine ladies (queens)tend to cry sometimes at funerals when being exposed to enemy soldiers. 5.Last but not least ..is the pawn really hanging.. under what circumstance did it come to hang.. if u forced it to, theres a greater chance for success..since even though its not .. theres a less chance your opponent will know why ..since he hasnt put it there as a trap for u. Good hunting!
15 ( +1 | -1 ) Bobby fischerLost a game once to a printer when he missed an inbetween move that the printer could make,which won Fischers Queen!!
14 ( +1 | -1 ) ..printers......cannot play chess,unless they have fritz incorporated in their innards.also, printers cannot count!.....
16 ( +1 | -1 ) yahi can calculate 10-12 moves in the middle game as long as there arent many trades- in the endgame i can calculate about 15 moves because there are so few peices
3 ( +1 | -1 ) WellI only calculate one move.
5 ( +1 | -1 ) coppy catsomeone else already said that